Vile Darkness

A Vague Summary of Aids Monkey Island

Well, I’m going to start helping out on the wiki very soon, but for now I want to jot down some basic points of what has happened since we arrived on the volcanic island before I forget any details.

This island used to be an archipelago. The other islands have sunk into the water due to volcanic activity on Aids Monkey Island. There used to be a temple to the Fire Aspect of ‘The Great Mother’ on this island, but volcanic activity seems to have sunken or destroyed that as well. The priests or devotees of the temple were known in their time to perform acts of fire breathing and rituals of self-immolation to please their god.
The paladin Faerilon was put in charge of an expedition to try to find this temple. The party was sent to the island on a lead that there may be a planar key that we are searching for, and Faerilon was to be our contact if he still lived. Well, it turns out Faerilon’s expedition was a glorious failure, as the whole group started contracting AIDS, which they blamed on a giant who was assisting them in their quest, who they then proceeded to kill in a misguided desperate effort to cure themselves.
Upon our arrival on the Stinkfinger we found most of the pilgrimage dying on the beach. Smaldo attempted to heal some of the wounded, and we managed to find Faerilon, still alive and coherent enough to relay their misfortunes to us. We set out on our journey to the center of the island, searching for the temple and a way to rid this island of its AIDS pandemic. On the first leg of our trek into the jungle we were beset by primates that this author thinks were once human, now consumed by AIDS. Some wielded bows and some used clawed hands to strike at us, infecting us with minor cases of AIDS. Not long after, we stumbled into a large, charred earth clearing centered around a statue of what looked like a melted clay figure of a man. I fearlessly approached the sculpture and was caught off guard when it sprung to life as a giant stone dog with tentacles for tongues spewing magma. We dispatched of this dog handily and no one almost died and it was fine. I stole one of its’ teeth to use as a ring.
Further north along the path we ran into what I can only describe as a horse deterrent; multiple pony skulls mounted on pikes along the side of the path. We found the bodies of these ponies with their skulls replaced by the skull of a crow, a fish, and a cow – respectively. Each pony skull had affixed to it a piece of a helmet with a horsehair crest. Playing with the last pony skull using levitation eventually lead to the summoning of a pit fiend or some other denomination of demon who stole Smaldo’s sword and defiled it (lol) before we killed him outright. We searched the demon’s nearby hidey hole to find some pretty cool loot (Shekle’s spiderman cloak and my self-tying belt) and carried on towards our goal.
Emerging from the forest, we made our way through the bog of eternal steam, noticing the volcano is currently active, to a slight trench where we were ambushed by some slicer beetles that didn’t stand a chance against our great might. at the north end of this trench we met the leprosy giant Grum’lak – a comedian in his own rite – mounted on a giant scorpion and asking us for ‘big trouble’. After a bolt was accidentally loosed past Grum’lak’s head, Smaldo and Wolfsbane managed to talk the giant into not only letting us pass, but also giving us directions for safe passage to the volcano. Once out of the trench, we decided to camp until dawn.

I am very tired, so I will leave off here, but if someone else wants to recount us killing the two smoke imps and the epic battle with that Behir before I get to it, feel free!

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Stryder11 DoctorPaul

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